Pravin Paratey

Things I've made.

Cofounder at Kaizan with 23+ years of engineering experience across Meta and six startups. Coding since 1997, I now build client intelligence by day—and small, odd things right here.

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A cracked moon sheds glowing shards over hollowed mountains; a lone adventurer with a lantern stands before a vault door.
HollowmoonA classic roguelike

The moon cracked three hundred years ago, and the Hollowing is spreading from its deepest shard. Ninety days remain.

  • Pick a race and profession, leave the hamlet, descend into the Vaults.
  • Turn-based, ASCII, permadeath, full keyboard command set.
Play Hollowmoon → ☾ Daily →

The Daily is one short descent, the same for everyone, and works on phones.

A hex-map island in a dark sea. Its low ground has drowned, the shore is hatched where the tide comes next, and a walled city holds the high ground.
EBBA rising-sea strategy game

The sea rises every turn, on a schedule you can read. After a hundred turns only a few peaks are left. Be standing on one.

  • Found cities, build sea walls, evacuate the ones that will drown.
  • Trade, treaty or fight three rivals, or launch the Ark.
Play EBB → Source →

Plays on phones, installs to your home screen, works offline.

Try it on your GitHub

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